

Stealth players will get a big benefit out of this, too, since you'll probably already be wearing light armor and it's important to have a vicious first-strike capability when you do come out of hiding. Jump out from cover, activate VATS and cue up as many attacks as you can, then (if anything survives) duck back behind cover before they can hit you back and punch through your weakened armor. I can imagine that Kamikaze will reward a hit-and-run approach to combat. It'll be a little different, having this trait in real-time/VATS combat. If an attack does less damage than your DT number, you take zero damage.)

If your armor's DT is 12 and an enemy hits you for 15 damage, you take three points of damage. In New Vegas, armor has a Damage Threshold value.

(Damage Threshold is another Fallout 1 and 2 feature I'm glad that Obsidian is bringing back. A pacifist player could choose Good Natured, which boosts your starting First Aid, Doctor, Speech and Barter skills but reduces your weapon skills and Skilled, which gives you extra skill points every level but reduces your perk frequency to one every four levels to build a character who can talk or buy his way out of most situations. Or you might choose Fast Shot, which reduces the number of action points required to attack but disables your ability to target specific body parts, with One Hander, which sharpens your accuracy with one-handed weapons but reduces your aim with two-handed equipment to create an expert gunslinger who'll fill enemies with lead before they know what hit'em.

You could choose a trait like Bruiser, which increases your strength stat but reduced your action points and combine that with Gifted, which increases all seven of your SPECIAL stats but reduces your skillpoints, creating a slow but powerful melee character with a lot of potential at higher levels-though you'd be reliant on finding skill-boosting books to realize it. Choosing a pair of character-altering modifiers at the outset of your quest defined both your strengths and your weaknesses, and thus your play style. In Fallout 1 and 2, traits were game-changers that made every play-through different from the last.
